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1. Announcement:119.3 General feedback (PC) - in EVE Information Portal [original thread]
The list of items that are allowed inside the cargoholds of ships within ship maintenance arrays and ship maintenance bays has been expanded to include boosters, liquid ozone and strontium in addition to charges. Now please also add scripts to ...
- by X Mayce - at 2017.04.01 22:46:51
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2. Announcement:EVE Online: Ascension - Issues (PC) - in EVE Information Portal [original thread]
mole weazle wrote: Raiden Harmann wrote: CCP Falcon wrote: CPT Bridgehouse wrote: Not getting the email to verifi my account(s). Check the address that your account is associated with, it needs to be verified in account management o...
- by X Mayce - at 2016.11.15 23:56:41
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Justine Musk wrote: Aren't now the Citadels a bit underwhelming compared to the industrial complexes? As today citadels in general are not hard targets to destroy, however what make them really shine is the asset safety mechanics, the same me...
- by X Mayce - at 2016.10.11 09:07:10
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4. Additional Filter Option "Sales" for New Eden Store - in Player Features and Ideas Discussion [original thread]
Please add a Filter so you can filter for Items, that are currently on "Sale". If I missed it, I am sorry, but that would greatly help to directly display Sales :) Regards Mayce p.s.: I hope this was the right forum for this proposal
- by X Mayce - at 2016.10.10 19:24:30
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5. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: X Mayce wrote: Lugh Crow-Slave wrote: X Mayce wrote: Lugh Crow-Slave wrote: again it will have powerful mining drones why is that soooo different than a laser Ye I know, I am just not convinced by this yet...
- by X Mayce - at 2016.09.06 13:48:13
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6. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: X Mayce wrote: Lugh Crow-Slave wrote: again it will have powerful mining drones why is that soooo different than a laser Ye I know, I am just not convinced by this yet. For Crist's sake man just tell me why ...
- by X Mayce - at 2016.09.06 11:07:47
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7. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: again it will have powerful mining drones why is that soooo different than a laser Ye I know, I am just not convinced by this yet.
- by X Mayce - at 2016.09.06 07:10:54
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8. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: X Mayce wrote: Lugh Crow-Slave wrote: by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work.... the new rorq only mining drones are not enough for you? I ...
- by X Mayce - at 2016.09.05 13:57:37
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9. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work.... the new rorq only mining drones are not enough for you? I just dont get their idea of "active", the ro...
- by X Mayce - at 2016.09.05 13:38:34
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10. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: X Mayce wrote: well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec) more yield, yeah well watching a mining laser actually gathering something is more ...
- by X Mayce - at 2016.09.05 13:24:51
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11. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: X Mayce wrote: Lugh Crow-Slave wrote: why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and ...
- by X Mayce - at 2016.09.05 13:06:05
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12. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts mor...
- by X Mayce - at 2016.09.05 12:59:38
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13. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Mining stuff: Remove boosts from the rorqual completly, nobody needs this gameplay, where this giant sits next to barges doing again nothing except running a booster and sometimes pressing "F" to assign drones to a new target. Instead make the b...
- by X Mayce - at 2016.09.05 12:53:08
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14. Announcement:118.7 - Issues Thread - in EVE Information Portal [original thread]
So where is the base functionality of creating corp-contracts? Explanation: normally if you put something in your corp-hangar, then you can right click and select "create contract" - This feature is currently missing. Workaround: right click an...
- by X Mayce - at 2016.09.04 05:37:40
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15. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
----deleted
- by X Mayce - at 2016.08.31 12:17:28
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16. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Please remove the industrial core from the game, or at least its "pinned down in space for 5 mins" super defensive weapon all shiny and stuff, but that it is mandatory because this flippin slow giant has to wait out the timer is a joke. Oh and t...
- by X Mayce - at 2016.08.30 13:09:09
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Can you finally after years of having this bullshit mechanic, just introduce t2 probes, or whatever type of probes you want, that specifically just can probe down cloaked crap. Reasoning: if afk and cloaked: gets raped if not afk, sees probes and...
- by X Mayce - at 2016.05.28 01:44:07
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18. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
The reason why most people hate "dailies" in other mmos is, they are mandatory to be done there. To grind x amount of reputation or to grind y amount of whatever crap so you can finally enter a dungeon or whatever and you have to do them as long ...
- by X Mayce - at 2016.04.20 06:42:55
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19. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lan Wang wrote: X Mayce wrote: What are you guys all complaining about. For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it 3650000 SP more per year, why not? but as some people ...
- by X Mayce - at 2016.04.19 14:24:00
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20. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
What are you guys all complaining about. For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it 3650000 SP more per year, why not? but as some people here stated already, why not offering...
- by X Mayce - at 2016.04.19 14:16:28
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